Lead Quest Designer plays Cyberpunk 2077! #12

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After facing multiple threats in Night City we went to Afterlife to meet Rogue, who promised to organize help and information. She got us a contact to Panam Palmer - a Nomad outcast, who might be able to help us.

Cyberpunk 2077 is an open world RPG that I have co-created. As I love talking about design, storytelling and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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Timestamps for your viewing experience:

0:00​​​ - Music
04:48​​ - Stream starts
05:51​​ - WitcherCon reception
08:20​​ - Discussing The Witcher Next-Gen Update
10:50​​ - Iteration in game development
12:53​​ - Cyberpunk 2077 selling on PS4
14:40 - Enjoying other works of art
18:00 - Writing player's Journal from Johnny's perspective
18:55 - Most fun quests to design in Cyberpunk 2077 and The Witcher 3
24:05 - Designing The Battle of Kaer Morhen
25:45 - Size of Cyberpunk 2077 DLCs
31:37 - Names of Quests in English and Polish
36:50 - Entering Afterlife and its design
40:36 - Afterlife as a former morgue
41:40 - Introduction of Panam
42:26 - Intention behind music choice in the game
44:38 - Big in Japan opening scene
46:15 - Discussing Mass Effect series
47:15 - Meeting Rogue in Afterlife
47:32 - Designing Rogue for the year 2077
51:57 - Recommendation of Mile's stream
52:33 - The aging process of the RealSkin
53:45 - Stagining of the Rogue scene
56:15 - Flashbacks and flashforwards
1:03:03 - Quest that took the most work
1:05:05 - Opening fridge in Big in Japan
1:08:40 - Use of personas in the game development
1:12:22 - Inspiration behind Cyberpunk's stealth
1:13:20 - Voiceactors influence on the story
1:15:20 - Finishing up Big in Japan
1:17:20 - My VO work in Cyberpunk 2077
1:19:08 - My graphics settings
1:22:00 - Cryptocurrencies in Cyberpunk 2077
1:24:44 - Stash of Dirty Fred
1:27:40 - Gig: The Heisenberg Principle
1:30:00 - Next-Gen version of Cyberpunk 2077
1:31:35 - My favorite characters
1:34:14 - Drawing a line between inspiration and new creation
1:41:15 - Reporting issues to Customer Support
1:44:22 - Retelling the same story
1:49:40 - Expanding existing quests
1:58:15 - Experimenting with content generation
2:03:14 - Meeting Jesse in Night Moves
2:06:55 - Fail to drive Jesse to ripperdoc
2:08:40 - Designing Night Moves quest
2:10:25 - Delivered Jesse to ripperdoc successfully
2:13:00 - Designing relic malfunctions
2:14:30 - Flaming Crotch Man is happy
2:15:40 - Relic malfunctions during combat
2:16:36 - Farting trolls in The Witcher 3
2:17:00 - Secret behind the Slav squat
2:19:00 - Meeting Rogue again in Afterlife
2:19:50 - Stagining of the scene with Rogue
2:20:35 - Designing attractive mature woman
2:22:40 - Use of briefings in the scenes
2:25:57 - Role of conflict in the scenes
2:29:40 - Calling Panam for the first time
2:31:50 - Implementation of companions in the game
2:36:50 - Meeting Panam fixing her car
2:37:50 - Designing personality of Panam
2:42:15 - Iterating Panam's hairstyle
2:44:42 - Design of cellphone in Cyberpunk 2077
2:47:00 - Work of Quest Designer after the launch of the game
2:48:26 - Bugfixing quest post-launch
2:50:50 - Romance of River and Female V
2:51:20 - Inspirations for Cyberpunk 2077
2:52:05 - Meeting Mitch and Scorpion
2:54:08 - Introducing player to new locations
2:55:50 - Design of Mitch
2:58:17 - Talking to Panam on the way to Rocky Ridge
3:01:00 - Arriving at Rocky Ridge
3:02:55 - Book recommendation: Shoe Dog by Phil Knight
3:06:40 - Reading non-fiction books
3:09:24 - Book recommendation: Atomic Habits by James Clear
3:11:24 - Notes for Voice actors in Screenplay
3:13:15 - Complexity of choices & consequences
3:19:50 - Important lessons from Cyberpunk 2077
3:23:45 - Post-stream questions
3:38:28 - Stream is ending
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Thank you for watching!
#Cyberpunk2077
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